Adding Seperate Ways to Re4-Pick-A-Gun

Dusting off the RE4 pick-a-gun service

It’s been a while since I’ve touched the pick a gun service. It was a project that started when I was playing Re4 Remake for hours. I wanted to use a random weapon that would only be used for that chapter. It was a nice way to spice up the runs and not use pen and paper to keep track of my runs. Out of sheer laziness, the pick a gun service was born. Built with Go, FyneIO and a lotta love.

Read more

Changing cursor and adding sound effects to Clay-Bang

Adding some feedback mechanisms to the game

Clay bang has been getting pretty fun. I started managing states to pause the game to make it feel more like a game. Something I’ve been wanting to do for a while is changing the cursor to a crosshair and adding a muzzle sound while clicking.

I downloaded an open source muzzle sound and created my crosshair using my ipad. I wanted to make the muzzle modular so I’m loading it in a seperate file.

Read more

Loading backgrounds into Love2D

Bye Bye Black screen!

I’ve been shooting some clays on clay-bang and it’s starting to look a little lifeless. Just shooting clays on a black screen, all of them with dreams and they yearn to be flown on an open range. Well, let’s change that by adding a background image. I want to keep a pixelated look to the game so it had to be pixel art. There are different tools like piskel but I have an iPad just gathering dust since college. What if I used Procreate to make it?

Read more

Troubleshooting Palworld on Manjaro

Finally moving to Linux

After several years of gaming on Windows, I have finally made the move to using Linux, specifically Arch btw… Since I don’t have the TPM module 2014 motherboard, I had to decide wether to do linux or just buy a new computer. I’ve been using Ubuntu for several years and using it in WSL. I wanted to try out rolling releases and all the headaches that can come with it cause it creates opportunities for learning.

Read more

Expense Tracker Pt. 6

Reading Chase files into a new class

Time to continue the quest of managing bank data and reaching for the dream of good, private and fast budgeting. Following the pattern from earlier we’ll create a Checking class. This data is structured similarly to the previous ones except with a missing category and the amounts for money coming in is positive and money coming out is negative. We defined transactions going on credit cards as positive and payments as negative. This is the other way around and we’ll keep it that way for now as it conceptually makes sense(money is weird). We’ll also establish column mappings to keep it consistent and pave the the way for other banks.

Read more