Updating image bundles in Fyne UI

Time to get this through the finish line

When I added to the API, I set the table. When I updated the CLI, I fired up the grill. Tonight, when I update my UI, I will feast. So far the development has been smooth. The API required minimal changes so the CLI and UI we’re easy to work on. Only thing I needed to do was update the images and add some buttons for character selection.

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Your New Secret Weapon In Hotel Wi-Fi

When you’re travelling a lot, hotel Wi-fi can easily become the bane of one’s existence. You leave to do some work for the day and come back, turn on the TV and the wifi is fighting you because it probably has trouble remembering your connection after agreeing to the terms and conditions on their captive portal.

I constantly have to fight with forgetting the connection, reneweing my DHCP lease and I’ve even resorted to chanting incantations for wifi. It’s almost like the Wifi is getting the same design choices as some hotel bathrooms nowadays.

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Seperate Ways CLI

Time to update the beautiful text on the terminal

In my previous post, I changed the core API to handle Ada’s Seperate Ways playthrough. Here we’ll be updating the CLI to handle the new API functionality. I want to add an option where the user can hit l or a to start either playthrough. Let’s make some changes

While I write this code…wait, where’s my while?!

Currently, I’m using a for loop to scan user input and use the API. The only way of getting out is by hitting q or ctrl+c. Now I’ll add another loop scanning for input on the start game conditions, wether it will be Ada or Leon. The funny thing I encountered here is that the switch automatically breaks but only out of the switch, it won’t get out of the for loop. I’m using a ready boolean to say when it’s ready to break free of the for loop. Why did Google not add while to Golang? Cause for is there!

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Adding Seperate Ways to Re4-Pick-A-Gun

Dusting off the RE4 pick-a-gun service

It’s been a while since I’ve touched the pick a gun service. It was a project that started when I was playing Re4 Remake for hours. I wanted to use a random weapon that would only be used for that chapter. It was a nice way to spice up the runs and not use pen and paper to keep track of my runs. Out of sheer laziness, the pick a gun service was born. Built with Go, FyneIO and a lotta love.

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Changing the cursor and adding sound effects to Clay-Bang

Adding some feedback mechanisms to the game

Clay bang has been getting pretty fun. I started managing states to pause the game to make it feel more like a game. Something I’ve been wanting to do for a while is changing the cursor to a crosshair and adding a muzzle sound while clicking.

I downloaded an open source muzzle sound and created my crosshair using my ipad. I wanted to make the muzzle modular so I’m loading it in a seperate file.

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