Posts for: #FyneUI

Updating image bundles in Fyne UI

Time to get this through the finish line

When I added to the API, I set the table. When I updated the CLI, I fired up the grill. Tonight, when I update my UI, I will feast. So far the development has been smooth. The API required minimal changes so the CLI and UI we’re easy to work on. Only thing I needed to do was update the images and add some buttons for character selection.

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Adding Seperate Ways to Re4-Pick-A-Gun

Dusting off the RE4 pick-a-gun service

It’s been a while since I’ve touched the pick a gun service. It was a project that started when I was playing Re4 Remake for hours. I wanted to use a random weapon that would only be used for that chapter. It was a nice way to spice up the runs and not use pen and paper to keep track of my runs. Out of sheer laziness, the pick a gun service was born. Built with Go, FyneIO and a lotta love.

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