Posts for: #Golang

Seperate Ways ClI

Time to update the beautiful text on the terminal

In my previous post, I changed the core API to handle Ada’s Seperate Ways playthrough. Here we’ll be updating the CLI to handle the new API functionality. I want to add an option where the user can hit l or a to start either playthrough. Let’s make some changes

While I write this code…wait, where’s my while?!

Currently, I’m using a for loop to scan user input and use the API. The only way of getting out is by hitting q or ctrl+c. Now I’ll add another loop scanning for input on the start game conditions, wether it will be Ada or Leon. The funny thing I encountered here is that the switch automatically breaks but only out of the switch, it won’t get out of the for loop. I’m using a ready boolean to say when it’s ready to break free of the for loop. Why did Google not add while to Golang? Cause for is there!

Read more

Adding Seperate Ways to Re4-Pick-A-Gun

Dusting off the RE4 pick-a-gun service

It’s been a while since I’ve touched the pick a gun service. It was a project that started when I was playing Re4 Remake for hours. I wanted to use a random weapon that would only be used for that chapter. It was a nice way to spice up the runs and not use pen and paper to keep track of my runs. Out of sheer laziness, the pick a gun service was born. Built with Go, FyneIO and a lotta love.

Read more