Damage System in Clay Bang
I’ve been reviewing the existing damage system in Clay-Bang. For roguelikes, all enemies must have health, ergo these clays have health. In real life, your aim depends on how the pigeon will break. If you clipped it on the edge, that means you hit the nose. And then there’s the more satisfying shot, hitting it in the middle completely vaporizes the clay and your aim was dead on. This is my approach to simulate those kind of shots.
