Oh for the love of Clay-Bang Physics
When I initially thought of making the clays fly in my game, I thought of using lines with randomized curves and making the pigeons fly along the line.
Once I finally got to making it, Love2D has a very extensive physics engine which is a port of Box2D so I thought “What if we use physics instead?”
I believe that once humans have a complete understanding of physics, we can be the masters of our own universe. I also believe that with enough physics calculations, I can be the master of clay-bang’s universe. Maybe once I finish this game I’ll set my sights to dark matter research, but for now, I’ll master projectile motion.